[35] Sérializer et Désérializer
(Une partie de C++ FAQ Lite fr,
Copyright © 1991-2002,
Marshall Cline,
cline@parashift.com)
Traduit de l'anglais par
Christophe Galerne
Les FAQs de la section [35]
- [35.1]
What's this "serialization" thing all about?
- [35.2]
How do I select the best serialization technique?
- [35.3]
How do I decide whether to serialize to human-readable ("text") or non-human-readable ("binary") format?
- [35.4]
How serialize/unserialize simple types like numbers, characters, strings, etc.?
- [35.5]
How exactly do I read/write simple types in human-readable ("text") format?
- [35.6]
How exactly do I read/write simple types in non-human-readable ("binary") format?
- [35.7]
How do I serialize objects that aren't part of an inheritance hierarchy and that don't contain pointers to other objects?
- [35.8]
How do I serialize objects that are part of an inheritance hierarchy and that don't contain pointers to other objects?
- [35.9]
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and no joins?
- [35.10]
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and only
"trivial" joins?
- [35.11]
How do I serialize objects that contain pointers to other objects, and those pointers form a graph that might have cycles
or non-trivial joins?
- [35.12]
Are there any caveats when serializing / unserializing objects?
- [35.13]
What's all this about graphs, trees, nodes, cycles, joins, and joins at the leaves vs. internal nodes?
[35.1]
What's this "serialization" thing all about?
[ Haut | Bas | Rechercher ]
[35.2]
How do I select the best serialization technique?
[ Haut | Bas | Rechercher ]
[35.3]
How do I decide whether to serialize to human-readable ("text") or non-human-readable ("binary") format?
[ Haut | Bas | Rechercher ]
[35.4]
How serialize/unserialize simple types like numbers, characters, strings, etc.?
[ Haut | Bas | Rechercher ]
[35.5]
How exactly do I read/write simple types in human-readable ("text") format?
[ Haut | Bas | Rechercher ]
[35.6]
How exactly do I read/write simple types in non-human-readable ("binary") format?
[ Haut | Bas | Rechercher ]
[35.7]
How do I serialize objects that aren't part of an inheritance hierarchy and that don't contain pointers to other objects?
[ Haut | Bas | Rechercher ]
[35.8]
How do I serialize objects that are part of an inheritance hierarchy and that don't contain pointers to other objects?
[ Haut | Bas | Rechercher ]
[35.9]
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and no joins?
[ Haut | Bas | Rechercher ]
[35.10]
How do I serialize objects that contain pointers to other objects, but those pointers form a tree with no cycles and only
"trivial" joins?
[ Haut | Bas | Rechercher ]
[35.11]
How do I serialize objects that contain pointers to other objects, and those pointers form a graph that might have cycles
or non-trivial joins?
[ Haut | Bas | Rechercher ]
[35.12]
Are there any caveats when serializing / unserializing objects?
[ Haut | Bas | Rechercher ]
[35.13]
What's all this about graphs, trees, nodes, cycles, joins, and joins at the leaves vs. internal nodes?
[ Haut | Bas | Rechercher ]
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Dernière révision Sun Apr 13 23:54:44 PDT 2003